At certain points in the game, the player has a choice of levels to choose from which may suit the weaponry on their ship, such as Asteroids 1 (lots of big asteroids) or Asteroids 2 (few asteroids but lots of defensive turrets) in Episode 1. This mode also includes storyline-related messages for the player to read, some are given in the shop at the start of the level while others can be picked up by destroying certain enemies to reveal more of the plot or get helpful hints. The main mode is the single player Full Story mode. Upon completion of the game, the player receives a password for one of the several hidden ships, as well as the options for replaying the game at a higher difficulty setting. In certain levels, the Hard setting also prevents the player from seeing enemies outside a conical line-of-sight. Certain hidden levels are only available at hard difficulty, which provide ample opportunities for unique powerups and upgrades. Hard difficulty and above employ enemies with more health as well as fire more bullets per second. There are several levels of difficulty to choose from: Easy, Medium, Hard, as well as the hidden options of Impossible, Suicide, and Lord of the Game. The bonus levels in Episode 1 and 2 were meant as a tribute to Galaxian or Galaga, where there are large formations of enemy ships that gradually break off one by one to attack the player. Tyrian was a departure from the prevalent "serious" style of shooters like Raptor and Aero Fighter, due to the cartoon-like artwork and the abundance of silly (or at least strange) dialogue and content. Tyrian also features an Arcade Mode which has characteristics from coin-op arcade shooters, such as in-game powerups and extra lives. Tyrian's Full Game mode features a credit and equipment-buying system, and the shield/armor hit points which are similar to game mechanics in Raptor: Call of the Shadows, another PC game from the same period. The game is mostly fast-paced but easily memorizable and it presents a variety of enemies (some flying, some fixed, some on rails) and bosses, with many occurrences of fixed and/or indestructible obstacles.Ī peculiar feature of Tyrian is that it is very forgiving of enemy hits: before the player's starship is destroyed it must take enough damage to exhaust several points of shields and armor (the difference is that shields regenerate during play while armor is recovered only with specific powerups and between levels). The player controls a space ship fitted with different weapons (front and back, linked to the same button, and up to two external pods with their own buttons) and other equipment. Tyrian is an arcade-style vertical scrolling shooter. Trent manages to secure a small fighter, and departs for Savara. Trent is the next person on their hit list, and with his last words, Buce implores him to try to reach Savara, a free world. They also attempt to eliminate anyone who knows of its existence. Microsol want to utilize Gravitium to power their warships, which could result in them becoming nearly unstoppable. They had Buce shot because of his knowledge of Gravitium, which is a special mineral, unique to Tyrian, capable of controlling the force of gravity. As Buce lay dying, he tells Trent that it was all the work of Microsol, the giant corporation who controlled the terraformation of Tyrian. One day, Buce Quesillac, a Hazudra and Trent's best friend, is shot in the back by a hoverdrone which quickly disappears into the sky. His latest assignment is the planet Tyrian, which is located near the territory of the Hazudra, who are a lizard-like race. Players play as a skilled terraformation pilot named Trent Hawkins, who is employed to scout out habitable locations on newly terraformed planets. 2.5 Timed Battle (only available in Tyrian 2000).2.3.1 Single player-arcade interchangeability.
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